The Zelda 64 UHD or Zelda 64 4K project, respectively known for The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. Titles which have been released for the Nintendo 64 and have been re-released on the Nintendo GameCube as part of The Legend of Zelda: Collector's Edition and The Legend of Zelda: Ocarina of Time - Master Quest (where the later also included The Legend of Zelda: Master Quest, a remixed version of The Legend of Zelda: Ocarina of Time with harder dungeons).
The Legend of Zelda Ocarina of Time, Game, 3d, N64, Gamecube, Rom, Walkthrough, Master Quest, Cheats, Emulator, Guide Unofficial by Hse Guides Mar 31, 2018 2.9 out of 5 stars 9. The Legend of Zelda: Ocarina of Time is widely accepted as the N64’s greatest title and easily ranks amongst one of Nintendo‘s greatest games of all time. Released in 1998, the game was critically acclaimed for its all-around excellence with critics and gamers alike praising the title’s graphics as being handled with “surprising grace”, it’s gameplay for amazing detail and depth. Originally released as a bonus disc for those who pre-ordered The Legend of Zelda: Wind Waker, The Legend of Zelda: Ocarina of Time / Master Quest contains GCN versions of Ocarina of Time and the never-released 64DD title Ura Zelda, a remixed version of Ocarina of Time with harder dungeons.
The texture project has been ongoing for quite some time, first being started by masterotaku who ported the Zelda Ocarina of Time Community Retexture Project from the N64 to the GC. On that has been said and done, Majora's Mask couldn't be ignored and followed afterwards.
In the current state of the project, everything has been re-textured, through it is still ongoing. Why? Because with the permission of Nerrel (who is amazingly talented) all of Majora's Mask is being reworked into a proper 4K state.
--- Used Texture Packs ---
http://www.emutalk.net/threads/56677-Majora-s-Mask-N64HD-Project (ⓒ [2018/2019] Nerrel. All rights reserved)
http://www.emutalk.net/threads/55307-Zelda-Ocarina-of-time-Community-Retexture-Project-V7
http://www.emutalk.net/threads/51244-bluedart-s-Hi-Res-Majora-s-Mask
http://www.emutalk.net/threads/51255-Phantom7-s-Ocarina-of-Time-Hi-Res-Texture-Pack
https://evilgames.eu/texture-packs/oot-reloaded.htm
https://evilgames.eu/texture-packs/mm-n64hd.htm
GhostlyDark for all his language fonts (English, German, French, Spanish and Japanese)
Texture Pack status
- Current version is: V5.1
- Both the PNG and DDS BC7 pack are uploaded.
- The DDS pack supports BC7.
- Both packs are packed in the 7-zip format. You might need to download 7-zip to unpack them. Newer versions of WinRAR should work too.
- The project is still ongoing for now with 24.856 textures drawn and ported.
- Supported Zelda 64 games: Collector's Edition Disc (OoT & MM), Master Quest Disc (OoT & MQ), Virtual Console (OoT & MM).
- Supported Zelda 64 regions: PAL (Europe), NTSC-U (United States) and NTSC-J (Japanese)
- Several rom hacks are supported such as: Redux (OoT & MM), Randomizer (OoT & MM), Practice ROM (OoT & MM), Debug Rom (OoT) and Dawn & Dusk.
- Includes support for Patcher64+ Tool options that alter textures
- Supported languages: English (OoT & MM), German (OoT & MM), French (OoT & MM), Spanish (OoT & MM), Brazillian (OoT), Italian (OoT), Polish (OoT & MM), Russian (OoT & MM), Japanese (OoT & MM) & Chinese (OoT)
- Use the Patcher64+ Tool and an US VC version for OoT or MM to run any of the supported languages. Yes, you can even patch in the PAL languages into the US version.
- Prefetching the DDS BC7 pack requires 4.2 GB RAM for Ocarina of Time 5.9 GB RAM for Majora's Mask. Running PAL, NTSC-J or ROM Hacks requires more.
Known Issues
- The 30 FPS code causes issues in specific scenario's. Use the code's toggle button to switch back to 20 FPS and retry. More issues are being fixed over time.
- The 16:9 Aspect Ratio Fix codes have the HUD centered, and not aligned to the edges of the screen.
- The Virtual Console versions only have a simplified 16:9 AR Widescreen fix through the Patcher64+ Tool.
- The 16:9 Widescreen codes have several issues (stretched backgrounds in OoT, dungeon map in MM)
- AR & Gecko Codes are only maintained for the NTSC-U versions. PAL is very much incomplete and NTSC-J is non-existent.
Zelda Ocarina Of Time Gamecube Rom Download
- Ocarina of Time (NTSC-U) (Virtual Console) requires to be patched to 8MB RAM in order for AR & Gecko Codes to work. Patcher64+ Tool enhancements do no require the Memory Expansion Pak.
- Some languages are still incomplete, such as Brazillian (OoT) and Italian (OoT), as well German (OoT & MM), French (OoT & MM) and Spanish (MM) in the US version.
Progress list
- Areas -> Everything is included
- Backgrounds -> Finished
- Characters -> Everything is included
- Disc Menu -> Everything is included
- Dungeons -> Finished
- Effects -> Everything is included
- HUD -> Finished
- Intro & File Menu -> Finished (All languages included: English, German, French, Spanish and Japanese)
- Items -> Finished
- Language -> Finished (All languages included: English, German, French, Spanish and Japanese)
- Link -> Finished
- Monsters -> Everything is included
- Virtual Console -> Pass 2 finished
Next Update
- Reworkds
- Moar upscales!
- Everything Else!
Ocarina Of Time Gamecube Rom
Screenshots & Gameplay Video'sGameplay Videos
https://youtu.be/kfMPacELQ44
https://youtu.be/L9tCW--fXUM
https://youtu.be/OZjNZl7FJLM
https://youtu.be/ommmSq5YeXE (Made by Hydef Hyrule)
More Screenshots
https://www.dropbox.com/s/7p9ugjhgrumpte7/MarineResearchLab.jpg?dl=0
https://www.dropbox.com/s/reo1om4tnm1kr6o/RomaniRanchDoggyRacetrack.jpg?dl=0
https://www.dropbox.com/s/1equkoxubggxqwl/RTX_On_TempleOfTime.jpg?dl=0
https://www.dropbox.com/s/24dqkt1w9kw4avg/SnowheadTemple_Correct_IceBridge.jpg?dl=0
https://www.dropbox.com/s/0mb5fva5sakea1b/SnowheadTemple3.jpg?dl=0
https://www.dropbox.com/s/jy4svxndgcq1yh4/MajoraMapMenu.jpg?dl=0
https://www.dropbox.com/s/u0muzm6ta4c10y8/RomaniRanchThem.jpg?dl=0
https://www.dropbox.com/s/517pkmue59s4soj/FinalHoursInSnowhead.jpg?dl=0
https://www.dropbox.com/s/d2bvm7lyarwfnj8/GoronCity.jpg?dl=0
Download Links:
Dolphin DDS BC7 / PC (Main Mirror):
https://drive.google.com/drive/folders/1hoPMTakHuaCw1qacNXDYw9aycxFMf6be
https://evilgames.eu/texture-packs/zelda-64-uhd.htm
Dolphin PNG (Backup Mirror):
https://drive.google.com/drive/folders/14TYzTum7uDMGnzkNMV0py66O3fjmpD4l
Patcher64+ Tool (Modding & Enhancements)
https://github.com/Admentus64/Patcher64Plus-Tool/releases
Dolphin Info
- DDS BC7 is supported since Dolphin 5.0-4894
- Reduced RAM usage for DDS packs is supported since Dolphin 5.0-3506.
- Allowing a texture pack to have any name and to load for multiple GameID versions is supported since Dolphin 5.0-11744
- Compatible Wildcard symbols for Windows systems which are utilized for the Hyrule Skyboxes is supported since Dolphin 5.0-11744
Installation Instructions
- Download the latest DDS BC7 or PNG pack. It is recommended to use the DDS pack which is much faster.
- Download the latest official development or Ishiiruka build. Dolphin 5.0 and builds prior to that will not support DDS BC7, reduced RAM usage for DDS packs and other various features.
- Place the 'Zelda 64 UHD' folder (works for every official game region) in 'C:UsersUserNameDocumentsDolphin EmulatorLoadTextures'.
- Enable 'Load Custom Textures' in Dolphin (Graphics -> Advanced -> Utility).
- Enable 'Prefetch Custom Textures' in Dolphin to load all textures at once to reduce stuttering. This option requires a fair bit amount of RAM, 12+ GB should be enough.
- Disable 'Crop' if having issues going fullscreen (Graphics -> Advanced -> Misc).
- Get the Widescreen and 30 FPS code. Enable them for optimal quality. Codes are provided in the download links and below.
Changes:
https://drive.google.com/file/d/1dWZnq74kNi2EScfv6y88TkDBb_wLzpZq
Credits:
https://drive.google.com/file/d/1bpA_xTxLntyXwIvL77XMOzIAO97yCujf
Social:
Join my Discord Channel for discussion and support:
https://discord.gg/P22GGzz
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https://www.patreon.com/Admentus
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